North Ghost Ice Climbs, Banff National Park and Ghost Wilderness Area
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Lat/Lon: 51.32583°N / 115.24139°W- Click for Satellite Image
The Ghost was established in 1967 on the front range of the Canadian Rockies and
consists of 15,317ha (60 square miles) of raw wilderness bordering Banff National
Park to the east and north. Its mountains include Mounts Aylmer, Apparition, Oliver
and Costigan. The Ghost Valley actually refers to a larger area that is more
specifically located approximately 30kms north of Canmore along the eastern border
of Banff National Park and east of the Palliser Mountain Range. The Ghost’s glacier
carved valleys provide for steep water runoff creating some of the best waterfall ice
climbing in Canada. Much of this terrain is considered less avalanche prone than
most ice routes in Kananaskis and routes deeper into the national parks. Although
not all the Ghost climbs are technically in The Ghost (many of the climbs are in Banff
National Park), this whole area of provincial wilderness takes on that identity.
The Ghost Valley is discussed as the South Ghost and North Ghost relative to
climbing. The South Ghost is divided into several different areas when discussing
waterfall ice: Orient Point, Devil’s Gap, Planter’s Valley, Constellation Valley, Black
Rock Mountain and Johnson Creek. The North Ghost includes all the climbs along
both sides of the Ghost River. The “North Ghost” routes entail more of a 4x4
drive approach than the “South Ghost” routes.
Route Description(s)
The rated waterfall climbs in the North Ghost, meaning those specifically mentioned
in Joe Josephson’s “Waterfall Ice, Climbs in the Canadian Rockies” are listed in
order as you approach them:
- The Good, The Bad and The Ugly (GBU), II, WI 4-5+/ 45m (north side of river).
Located right above the river. You can drive to its base if the road is open.
- Silver Tongue Devil, II, WI 5R/45m
Valley of the Birds
- Dead Bird, III, WI 3/ 45m (climbers right) Not in good shape in March.
- Yellow Bird, III, WI 4+/ 45m (climbers right) Takes some WI 2 to get to the
base of Yellow Bird high up on your right hand side, fairly immediate as you
start navigating the narrow canyon. Yellow Bird is a fairly wide curtain and
gives you different grades depending on which line you chose. We went left
which is WI 4 until you get to the cave. There is fixed pro in the cave, looks
like a rock line up and down underneath the falls at this point. There are
several bolts, but someone rigged a long piece of cordellete to give you a
piece of solid pro as you continue on weak ice out the left or hard ice out
the right. Either line was WI 5 in character in March, sustained and steep.
- Seagull, III, WI 4/ 30m (climbers left) Solo a real short WI 3 step to reach the
base of Seagull. The left corner is dryer and offers a better belay position. The
climb is best straight up the gut however and was on the easy side of WI 4 if
not a WI 3 in March. There is a rappel sling with a ring straight up to a tree, but
it can be dry, loose and messy. I advise top roping Seagull for the second.
- Albatross, III, WI 3/ 100m (climbers left) Not in good shape in March.
- The Eagle, III, WI 5/ 40m (climbers right) By far the best and most challenging
route in Valley of the Birds. It is aptly named as it is shaped like an eagle. It
was in fair-good shape in March, slightly wet and chandeliery in places. At the
dead end of the narrow canyon, take the right fork and gain several ice steps.
The Eagle comes into view all at once on the right side. Start up the base
cone (which represents the tail feathers) and stay center until you get to the
center of the wings. Move left onto a small ledge/ice cave and continue up
more solid ice on the left side to a tree rappel. Sustained and steep.
- The Raven, III, WI 4+/ 20m
- Cuckoo Falls, III, WI 2/ 40m
- Snipe Falls, III, WI 3/ 10m
- Unforgiven, III, WI 3/ 40m
- House of Sky, III, WI 3-4+/ 500m
- Phantom Falls, III, WI 4R/ 40m
- Dirty Harry, III, WI 5/ 60m
- Burning in Water, Drowning by Flame, III, WI 6+/ 30m
- Sliver, III, WI 6/ 40m
- Valley of the Sun, III, WI 3+/ 300m
- French Technique, III, WI 2/ 700m
- Going to the Sun Highway, V, WI 6/ 5.2/ 1000m
- Beowulf, III, WI 4/ 670m (north side of the river) Don’t let the 670m noted in the
guide book scare you. This includes as much horizontal ice as it does
vertical. As you approach the first pitch, few routes are as aesthetic as
Beowulf. The first pitch is twisted into two sections tucked deeply into a steep
walled canyon (photo). This and the last 2 pitches are the crux of this climb.
Several short pitches in between never exceed WI 2-3.
- Devil’s Punchbowl, IV, WI 4/ 40m Bypass Beowulf’s last two pitches up the
short step to the right and trudge up canyon for approximately 20-30 minutes
until the canyon walls give way to a broad open fork. Take the left fork and
hike 10 minutes through possibly deep snow to two perpendicular ice
curtains. The curtain on the left is WI 2 and the one on the right is more WI 4.
- Wee Wolf, III, WI 2/ 30m
- Fur Face, III, WI 2/ 50m
- Sitka’s Slide, III, WI 3+/ 100m
- Kelso’s Curtain, III, WI 4/ 300m
- Tuk Taku, IV, WI 3+/ 300m
- Last Moose, IV, WI 3/ 100m
- Husky Howl, III, WI 4/ 65m
- Lupine Lunge, IV, A2, WI 3+/ 40m
- Fang and Fist, V, WI 5/ 400m
- Chikoot Passage, IV, WI 4/ 300m
- Taiga Trot, IV, WI 2/ 100m
- Werewolf Waltz, IV, WI 3/ 150m
- Idle Incisor, IV, WI 4+/ 60m
Getting There
From Calgary or Canmore, access 1A which parallels the TransCanada to the north.
13.4kms west of the Hwy 22 junction in Cochrane is the Forestry Trunk Road (Route
940). Turn north on the Forestry Trunk Road for 23kms to a gated gravel road on your
left. There is a trail head information kiosk board here, but no obvious sign. If you find
the gate closed, it is imperative that you close the gate behind you. Most climbers
only take 4-wheel drive vehicles beyond this point, but depending on conditions,
other vehicles can travel the road. This rough road goes for another 17kms until it
reaches the “big hill”. Along the way there is one ice/water crossing. If this hill is
muddy or icy or has too much snow, it can be extremely difficult to navigate. Orient
Point’s “The Real Big Drip- 200m- V, M7+, WI 7” can be viewed to the southwest from
atop this hill. This is a remote area and very little exists in the way of facilities or
emergency help.
At the bottom of the hill, turn right and do your best to follow a sometimes vague,
sometimes obvious, track along the right of the wash until it becomes essential to
cross the wash heading west and navigate further north crossing a well established
bridge over the river and continuing through some big rutts and/or snow drifts until
you come to a river crossing. An official government ban on crossing this river is in
effect currently (2007) and appears to be an issue at large. Look for signage to that
effect. It is regarding trout migration. Whether on foot or vehicle, cross the river and
head west following the river.
Red Tape
The important aspect of the Ghost regarding safety is that you are on your own. You
are not always within the boundary of the National Parks and access can be difficult
and long for rescue personnel. I highly advise you take a Satellite Phone (for
communication with loved ones who might worry if you get stuck) and always be
prepared to spend the evening (read sleeping bag, shovel, etc).
There are no permit requirements to enter, climb and/or park in Alberta’s Provincial
Parks. Cougars and Grizzlies can be more common place in the Ghost than the
national parks due to its location on the front range. Take bear spray during non-
hibernation months. This can be avalanche terrain during the winter. Therefore it
would be prudent to check recent notices posted on the Canadian Avalanche
Association’s website regarding that issue. However, the ice climbs in the Ghost are
considered less avalanche prone than most routes throughout the National Parks
and Kananaskis. The frequent Chinooks keep snow levels typically manageable in
the Ghost.
Camping
There are no official campsites in the Ghost. Random backcountry camping is
allowed, but open fires are prohibited in the Ghost River Wilderness Area. However,
it appears that camp fires are quite tolerated by local visitors or even allowed in the
Ghost River Valley around Devil’s Gap. More camping information can be found at
this site.
CLICK TO ENLARGE PHOTOS
1. Eagle, WI 5
2. Beowulf, WI 4
3. Hazards of the Approach
4. Seagull, WI 4
5. Devil's Punchbowl, WI 4
6. Yellowbird, WI 4+
7. Seagull, WI 4
8. Beowulf, WI 4